Introduction
Bullet Girls – that game where you play as high school girls, fighting each other on the battlefield. The game is currently only available in Japanese (so if importing remember you may not be able to buy and use downloadable content). Information in my guide is correct up to my current point in the game (start of area five) and may be added to as more is discovered. To follow is more tips for specific missions. For the official Japanese site, visit http://d3p.co.jp/bulletgirls/.
Tactics Map, Missions and Jinmon
The world is separated into a number of areas. The areas are based on specific characters. The structure of these areas follows the same pattern. There are three shorter missions and one longer mission with a character boss. The shorter missions span a single map each whereas longer missions can have multiple map screens. Objectives are different for each mission but the fourth mission ends with a fight against a boss. You are scored after completing your mission – this is based on time taken, damage taken and targets destroyed. The scoring changes for some missions so this may not always be the case. Trophies are given for clearing areas for the first time and also for scoring S in each mission in the area.
There are eight areas in total (unless any more are unlocked after the credits, in which case it may take me a while to find) – area eight is different from the other seven as it only has one mission available. This mission consists of an infinite number of missions in a row. Any of the shorter missions (no advanced missions) can be given, even if they are not yet unlocked. Health is carried between the missions so it constitutes a survival mode. After five missions, you are given an optional Jinmon mission. Trophies are available for reaching a certain number of complete missions in a row (excluding Jinmon missions) with the highest required being fifteen.
After the boss is defeated you enter Jinmon mode. The defeated character must be interrogated using a number of items. Targets and hearts appear on the screen and you have to interact with them. There are good, bad and excellent items and good, bad, excellent and mystery spots (note that bad is still good for the player and gets as many points). Using the correct items increases your score. Some items can be used with the mouth and will then go onto cooldown. Do not worry to begin with if you get a low score – most items needed to get high enough are not available at the start. After you have completed an interrogation you can repeat it, with unlocked characters, from the main menu. When you get higher scores, weapon upgrades (based on the character) become available in the shop. Trophies are gained for S rank questionings.
Clubroom
Here you can change what your character wears and uses in battle. Accessible from the Tactics Map.
Characters have affinity to certain weapons and weapon types – weapons can be swapped out before starting missions and you can hold four weapons at once in a mission.
Clothes are equipped here. Some clothes, such as the lovely school swimsuit, stop you from equipping bras and panties and so you will miss out on their stats. If you want specific socks then you have to choose the character with them on and a suitable clothing choice.
You can also assign health kits to characters for use in missions. It is possible to complete the game without any health kits.
Starting Weapons
At the start of the game you have four weapons. More will be available to unlock after playing through the game.
Pistol – Can autolock onto targets by holding the left trigger. Nine shots before reload. It takes a lot of shots to defeat an enemy but it requires no real aiming. Best used on lone targets to stagger them.
Rifle – Left trigger zooms, can autolock onto targets after a roll is performed. Thirty shots before reload. Stronger than the pistol, I advise rolling and taking down enemies as it will defeat them faster. Has a long range zoom so good for taking headshots.
Shotgun – Left trigger zooms, can autolock onto targets after a roll is performed. Four shots before reload. Weak unless you are close up, making you vulnerable.
Grenade – Can autolock onto targets by holding the left trigger. One throw before reload. Most will flee from the spot if you do autolock so aiming may serve you better. One grenade is only just not enough to take down an enemy but it can be useful for flushing out and knocking down. Also good for stripping clothes.
It is best to learn how to use the rifle autolock – this is the most useful weapon at the start of the game. Remember – all weapons have unlimited ammunition.
Shop
The shop can be accessed through cancelling out of the Tactics Map. There are six sections to the shop.
Weapon – Allows you to buy and upgrade weapons.
Costume – Cosmetic main clothes changes available here.
Brassiere – Cosmetic and also stat advantages on offer…
Panties – Cosmetic and also stat advantages, again…
Item – Health kits can bought here be used to heal during missions and can be purchased multiple times. You can also find Jinmon items here which improve your interrogation stats.
Chara – These are expensive cosmetic changes that replace the character on the Tactics Map.
Some items unlock in the shop through completing levels, others through scoring highly in missions and questioning. The main way to get bras and panties is to blow them off enemies. A good tactic for this is to spam grenades as these are reliable at removing all clothing. Some unlockables available as downloadable content can also be found here but they are at extortionate prices.
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Dude, I just want to say thank you.
I never got pass the 2nd mission in the first Bullet Girls because my Japanese is still in shitty level to understand what am I supposed to do.
Your guide is a heaven’s gift for me.
Thank you.